using System;
using Arcane.Source.Combat;
using Godot;

namespace Arcane.Source.Data
{
    public class StatusEffectProto(StringName id, Texture2D icon, StringName createFuncId)
    {
        public StringName TriggerId { get; set; } = id;
        public StringName CreateFuncId { get; set; } = createFuncId;
        public Texture2D Icon { get; set; } = icon;
    }
}